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Force solver to have static mixing percentages

R

One of the most frustrating parts about studying with solvers is that there are many spots (particularly on the flop) where you will have “xx” hand that will have a mixed betting strategy with non-implementable percentages. For example, you’ll sometimes see xx hand will bet 8% of the time all in, 29% 3.75bb, 42% 1.6bb, 21% check on abc flop. Simultaneously, you will see a VERY similar hand with a drastically different percentage structure like 0% all in, 63% check, 13% 3.75bb, 24% 1.6bb. I’m picking arbitrary numbers here, but you get the point. The hands will have almost the exact same properties too. There is no world in which this is implementable by a human. If we had a way to force the solver to mix to the nearest 10, or 25% for example, that would make pattern recognition much easier for us mere mortals. We might actually be able to establish heuristics based on a strategy like that. Sure, the solver will give us a result that is slightly worse than equilibrium, but I will take the slight loss in EV to understand how to implement what I am seeing.

a year ago
1