I beleive this was on the roadmap for AI some time ago, and one of the reasons I signed up, but it still isn’t here (as far as I can see)
I want to be able to, for example, remove a few of the bluffs from our opponents 3b range, and see how our response adjusts to the new range.
I think the real-game application of this is massive.

Nodelocks in preflop multiway solutions are being worked on and coming soon (no ETA at the moment).




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